Wreck the Mongol navy as a typhoon, made for a HKU rapid-prototyping Game Jam, first of 4. The theme was "Samurai"

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had alot of fun playing this game. But at the end it was ez to set up an autoclicker and let it just do thework for you. I got a 1000 reinforcement now and my cyclone got so large that it made the screen completely blue and the map dissapeared

it still works tho, so i can still grind for that 69420 reinforcement

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interesting game concept. It could be pretty fun to add smaller types of boats that can be swung farther and deal damage to larger ships when they collide. Or maybe allow the player to increase the size of the typhoon temporarily by using a "stormwindything stamina" bar that slowly recharges.

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Super nice concept, I would never have thought of it, but it was instantly fun and adicitve to throw around some ships, so love that part! The game is pretty hectic though (which is part of the fun but still) so maybe start with a smaller map and/or less ships and make it more difficult in steps? or have the ships target for longer before killing the samurai, but either way I can totaly see this becomming a full game!

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Vet perspectief om als een force of nature te spelen. De mechanic om boten te doen laten zinken is leuk en heeft veel ruimte om een tactisch map-game te worden. 

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Very fun. I really like the concept of being the storm. However I agree with Hartoe that the game is quite hard. It might be fun to add a powerup so the storm will get bigger for a couple of seconds, or make the storm a little more responsive.

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Very fun game! Controls are chaotic and hilarious. I really like the concept, very creative. However, the game is very hard (Maybe I just suck tho). But in the three times I've played I got destroyed almost instantly. All in all a fun concept with great potential :D (I got to 51 mongols left, try to beat me :p)